__anonymous.TEffectEx

<summary> For type == EffectEx </summary>

Members

Variables

beginForce
ubyte beginForce;

<summary> Force applied when trigger >= (255 / 2) </summary>

endForce
ubyte endForce;

<summary> Force applied when trigger is beyond 255 </summary>

frequency
ubyte frequency;

<summary> Vibration frequency of the trigger </summary>

keepEffect
bool keepEffect;

<summary> Wher the effect should keep playing when trigger goes beyond 255 </summary>

middleForce
ubyte middleForce;

<summary> Force applied when trigger <= (255 / 2) </summary>

startPosition
ubyte startPosition;

<summary> Position at witch the effect starts </summary>

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